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AIR 15 breaks GPU rendermode on Android Lollipop?

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It seems that regardless of the renderMode settings in application.xml, AIR is always forced to CPU when displaying our game. This happened quite recently when we decided to test a newer version of the Android 5.0 developer release.

Note that performance is correct on one of our other apps using Stage3D, so this must purely be a GPU/CPU mode thing, with Direct not being affected when applicable.

 

Test device: Nexus 7 (2013, Razor)

OS: Android 5.0 (build LPX13D, August 16th)

AIR SDK: 15.0.0.302 (as available as official download) as well as latest AIR 15 Beta (Oct 22, 2014)

 

Fix: reverting back to AIR SDK 14 solves all performance problems and seems to run in GPU mode correctly. Also, older Android versions seem unaffected, it's strictly Lollipop.

 

Is anyone else running into this?


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