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Textures on Android are broken for ~15 months already

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Both ETC1 and ETC2 texture compression formats are broken on Android since at least AIR 16.0, up to latest AIR 22.0.

 

Let's start with ETC1.

Bug#4089178 - Graphic Glitches on Android 6

Bug#4041690 - ATF texture is corruption on MALI GPU platform

Bug#3961778 - ATF artifacts (not usual compression related artifacts) on some android devices

Re: [Stage3D]The ATF compress texture quality loss in some phone. 

help!Texture has something wrong · Issue #755 · Gamua/Starling-Framework · GitHub

 

Discovered back in March 2015, at first, bug affected only a few niche devices like Galaxy Note 4, but since then, affected GPUs had been adopted by mainstream bestsellers.

Bug is reproducible on following devices (among others):

  • Samsung Galaxy S6 Edge
  • LG Nexus 5X
  • Huawei G7 Plus
  • OPPO R7s
  • HTC One E9PLUS

 

This bug was claimed to be fixed on multiple occasions in release notes of AIR 19.0-22.0, but i've never seen a single AIR release that reproduced this issue in a different way, let alone fixed.

 

When ETC2 was introduced in AIR 18.0, we expected it to be a viable workaround for ETC1 issue, since most (all?) of affected devices are capable of OpenGL 3.0.

Guess what? It never worked, and still doesn't. Bug#4033509 - ETC2 not display on Nexus 7

 

Even more so, even if ETC2 would work, we can't reliably publish multiple APKs to deploy it due to a packager bug - Bug#4123604 - <supports-gl-texture> tag in Android manifestAdditions prevents project from building

 

We were using RGBA8888 textures as a workaround, carefully managing memory, because even if you have multiple gigabytes of RAM on modern Androids, you can't actually use more than ~1.5Gb due to some weird AIR runtime limitation. Even if we could use all the RAM, it's not a real solution, since some manufacturers (hi, LG!) considered early 2016 to be a good timeframe to release phones with <2Gb RAM.

 

And then this charlie foxtrot got REAL. In one of the AIR 22.0 betas, RGBA8888 was broken. Bug#4149945 - AIR 22.121 display bug with ATF . NONE of the texture formats worked on Android for this release. Bro, do you even QA?

 

While the last issue had been fixed in final AIR 22.0 release, it's still a very complicated and unreliable workaround for 2D games relying on spritesheet animation.

 

Please fix the ETC1 and ETC2 formats, it's not funny anymore.

 

 

Pavel Shevchuk

Skywind Tech LV


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